![]() Typically, whenever a Wall spawns, the tanks can rotate Soulless Horror counterclockwise around the arena, allowing any ranged DPS classes to cleave them down. These spit projectiles at players from afar. The fight starts with eight Elite Flesh Wurms in the arena. Getting hit by a Scythe’s AoE will corrupt all of the player’s boons into conditions. Scythes will spawn around the platform, progressing slowly across the field in straight lines. For this encounter in particular, make sure you change this setting to Medium or you might be killed by an seemingly invisible wall! This mechanic is notorious for not rendering properly when players’ Character Model Limit setting is set to Lowest.Any active Walls will despawn if Soulless Horror gains a defiance bar.Bringing classes with resurrection skills can be extremely clutch if players are downed in the path of a Wall, and Scourges should consider bringing Sand Swell over Epidemic if the squad is consistently having trouble with the mechanic. This mechanic leads to some interesting squad composition decisions, most importantly making sure the group has access to Swiftness and Superspeed if possible. The spawn rate and the number of segments in each Wall are not random, but their gap locations are-instead of trying to memorize the spawns, players should be prepared to handle any possible pattern. If the boss is tanked properly and the Tormented Dead are defeated off of the platform, players should always have the time and space to react and move quickly away from even the toughest Wall spawns. These Walls cannot be dodged, invulned, or blocked. Starting at 7:50 time remaining, Walls will move slowly across the arena, instantly killing any players caught in them. Soulless Horror’s tank-facing attacks all deal heavy damage, and depending on the attack, can corrupt boons or apply heavy condition pressure to any players caught in their grasp. This means each tank should use their special action key every minute, or as soon as their stacks of Necrosis dissipate. Issue Challenge has a 45-second cooldown. The damage pressure from having four or more stacks of Necrosis is immense in order to avoid death, the two tanks must juggle their Necrosis stacks by alternating uses of Issue Challenge. These stacks will dissipate 30 seconds after the last application of the debuff once this player loses fixation. The runes will give these players a special action skill known as Issue Challenge-using this skill will make Soulless Horror fixate on that player.Įvery 12 seconds (except for the first tick of each fixation, which happens more quickly), the actively fixated player will gain a stack of Necrosis, which increases incoming damage by 40% per stack. Before the encounter is allowed to begin, two players are required to interact with two glowing runes on the ground.
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